Xun Wang is a Taiwanese American born in Taiwan in 1962. He used to learn traditional sculptural methods around Yingge area at his early age. After graduating from the Department of Sculpture at the National Taiwan University of Arts and winning first prize at the 16th Taipei Fine Arts Exhibition under sculpture category in 1989, he went abroad for higher studies. He stayed at School of Visual Arts in New York City for one-year study firstly, then he got a master degree in Computer Animation from New York Institute of Technology two years later. From 1996 to 2007, he was engaged in sculpture and computer modeling works for famous visual effects company “Rhythm and Hues Studio” in the United States for almost 12 years and had ever participated in the production of Hollywood movies, including “Golden Compass,” “Garfield 1&2,” “The Chronicles of Narnia,” “Daredevil,” “X-Men 2” and “Harry Potter and the Philosopher's Stone,” etc. In 2001, he obtained the United States Lawful Permanent Residency for his extraordinary ability in sculpture and 3D animation. His sculpture works are collected by Taipei Fine Arts Museum and National Taiwan Museum of Fine Arts.
After returning to Taiwan in 2007, he began to made a debut for “Space in Time Sculpture” which was firstly created by him in 1999. On the basis of the human body modeling and fundamental sculptural skills which he developed while studying in the Department of Sculpture at the National Taiwan University of Arts, he also integrated 3D animation skills acquired while working for a famous visual effects company in the United States for his creation. After continuous explorations, he refined a set of brand-new and unique cross-generational creative techniques integrating traditional sculptural methods with modern digital technology. The resulting “Space in Time Sculpture” applies the medium of 360-degree omnidirectional human figures that offers diverse viewing angles, inserting the element of time to present the space and time continuity of the past, present, and future. The presentation not only breaks free of the single space and time limitation of traditional sculpture, but also offers a new experience beyond the sense of sight, opening new sculptural possibilities.
In 2019, he established a brand-new “Parallax Sculpture” during his teaching period at the Department of Visual Communication Design of Da-Yeh University. At the visual level, he utilizes the differences from various perspective shots to generate stunning visual gap effects and create rich visual sensory effects that people can understand. Even when the focal lengths create deformation, the basic structure of the human body is still clearly displayed. The body can be deformed by methods such as twisting or squeezing to create simple and smooth lines, letting viewers feel the three-dimensional visual sense and focus on the theme portrayed by the human body.